Presenting top tips!

Tip 1. profile your audience - ie. focus on what they would be interested in for example if you were presenting to jockeys, you would create a presentation about horse racing.

Tip 2. keep topics to a minimum - ie. stick to a minimum amount of main topics so your audience do not have too much information to take note of and learn.

Tip 3. use positive language - ie. use language that encourages your audience. speak in a conversational, informal tone to engage your audience further.

Tip 4. practice your presentation - ie. rehearse your presentation so you do not make mistakes and create errors. put time into rehearsing.

PhotoGraphic -: Guest Speaker Alan Donagan from Enjoy Presenting's Top Tips!

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today we had a guest speaker Alan Donagan owner of Enjoy Presenting - a company that runs training for companies such as Microsoft, teaching how to present properly, how to organise how to maintain focus. Usually this service would cost £1000’s of pounds but we got the information for…

Luke Hughes: Alan Donagan Top Tips for Presentating

lukehughes64:

Tip One: Keep eye contact with your audience at all times and use half a sentence then make eye contact with another person.

Tip Two: Prepare for what you are going to say by answering 3 questions; Who are the audience?, What do you want people to think, feel, do differently after the…

here are some things i need to find out to help me develope my magazine.

here are some things i need to find out to help me develope my magazine.

Analysing game trailers - mise-en-scene

In all the trailers we watched there was mise-en-scene in the costumes, settings, audio, props, characters, lighting, body language and weather.

The first trailer we watched was for Battlefield 3 - the characters were wearing desert camoflauge, this obviously suggests that the game is set in the middle east. Throughout the trailer, the lighting was dark and there were shadows everywhere, this brings a sense of fear and unknowing to the player. The areas the characters progressed through were abandoned and empty, this again brings a sense of unknowing to the player, also this suggests that the characters are being stealthy and do not want to give their position away. The terrain was quite broken which suggests that this is the result of war, we know this because it is a war game. There were echoes of dogs barking which shows this is a hostile environment and that the dogs were perhaps attack dogs. Suddenly after progressing through the darkened area, the characters came to a bright, sunlite area where the characters were attacker, this shows that the characters were spotted in the light, suggesting to the played that they should stay in darkness.

The second trailer we watched was for Rage - the characters in this game were wearing homemade armour made from any scraps that they could find, this shows a sense of desperation and brings the question “what happened here?” to the mind of the player. We can tell that the game is set in the western region (perhaps a modern age Texas?) becuase of the style of buildings, how the characters talk and the terrain (ie. the prairies and the classic red styled rock formations) This suggests that this is a more modern take on ‘cowboys verses Indians’ except the Cowboys are soldiers and the Indians are mutated beings. The audio was typical contry and western styled music, the characters spoke in a western dialect this again suggests that the game is set in the western region. The terrain was also of a post apocalyptic city, this explains why there are mutants. The ‘A’ in the title of the game (Rage) is designed to look like an anarchy symbol. suggesting that no laws exist anymore and that the only law is to survive, this suggests to the player that they can do anything in the game giving them a sense of power.

The third trailer we watched was for Dark souls - we can tell that this game is a fantasy because there were giant monsters that the player had to kill. The character dialect was quite well spoken and used an old styled way of speaking for example saying “thou”. The music used was quite medieval and featured a choir, this sets a sense of religion to the game as choirs are usualy used in churches, as the gameplay got more intense the musics volume increased and a drum was introduced to perhaps represent a beating heart. The terrain of the game switched between a hell like, fiery area to a light, heaven-like terrain with god-lick status and ruins. The costume the character was wearing was an old-styled suit of armour again suggesting this is a medieval fantasy game. The lighting switched between dark and light with the hell and heaven like areas.

Analysing magazine front covers

Today in Communication studies, I analysed two magazine front covers, They were gaming magazines. The two magazines i analysed were ”Games Master” and “Xbox360 (OXM)” they were both published by Future publishing. Both of these magazines appeal to gamers because they are game magazines. The task was to annotate the front covers of the magazines with media terminology such as “slogan” we then had to explain how these terms attracted the user and why they were used.

Magazine industry

Future PLC own a wide variety of magazines, ranging from gaming to knitting. Future PLC was founded in 1985 in Somerton, Somerset by Chris Anderson. Future PLC is now based in Bath. Future PLC own over 180 magazines such as GamesMaster, a multi-format computer and videogame magazine. Future PLC are also the official publisher of all three major games console manufacturers magazines.

here is a picture of their logo and their magazine ‘GamesMaster’ -

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This is the link to their website: http://www.futureplc.com/

Imagine Publishing own 20 magazines and 20 websites mainly based around computing and creative media. Imagine Publishing was founded on the 14th of may, 2005. They are based in Bournemouth. Imagine Publish own the UK’s #1 independent Xbox-360 magazine, titled ‘X360’.

Here is a picture of their logo and their magazine ‘x360’ -

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Here is a link to their website: http://www.imagine-publishing.co.uk/

IPC media was founded in 1963, they own over 50 magazines nation-wide.Their headquaters are based in London, England. IPC media own a national Television and radio listings magazine named “TVtimes” this magazine is produced weekly in England, Scotland, Wales and Nothern ireland. The first issue of this Magazine was published in 1955 and became a national magazine in 1969.

Here is a picture of their logo and their magazine ‘Tvtimes’ -

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Here is a link to their website: http://www.ipcmedia.com/